While editing a high resolution image, it is not very convenient to check the overall image so often.
Navigator shows you the overall image without zooming in&out the actual image.
The entire image is shown as a thumbnail, and the displayed area is indicated with the red frame.
You can specify the center of document by dragging.
You can find what can be "undo"(<<) and "redo" (>>) in the status bar below the window.
Unavailable button is invalid. (In case of the above image, Undo/Redo are not available)
Show the one level zoomed-in image.
Show the one level zoomed-out image.
Show the active document in 100 % scale.
Rotate the active document at 90° towards left.
Rotate the active document at 90° towards right.
Flip the active document vertically.
Release the rotation/flip condition.
Erase the last change done to the document reverting it to an older state.
Reverse the undo.
Select an active color.
An active color is in front with red frame. This is called foreground color.
Background color is in back. This color will be used for gradient range or right-drag with brush tool.
[ xxx% ] indicates the density at filling color in the 8bpp layer.
To exchange foreground and background colors, you can use simply hit "X" key.
To reset foreground and background colors as default (B&W), you can simply hit "D" key.
By clicking on #000000 text, pop-up menu will appear. You can copy the text data as web color to clipboard.
Palette Window lets you save the frequently used colors. You can select the color by left-click.
You can organize the multiple palette sets with the drop down menu on upper-right.
The color order can be changed by drag-and-drop.
You can select the background color by right-click.
Create your color in Color Window and simply click on "+" button in Palette Window.
Select the color that you want to delete from Palette Window and simply click on "-" button.
Select an active (foreground) color by clicking the palette.
Change the name and RGB value by double-click on the palette.
Layer Window lets you edit the image and layer settings.
You can set up the layer property by double-click on layer or from [Layer] -> [Property].
Layer Mode/Opacity/Alpha Protection can be edited in Layer Window.
Left circle indicates the layer visibility. You can click on the circle to turn ON/OFF the layer.
By clicking on the circle while pressing down the Shift key, you can invert the visibility condition of selected layer and other layers.
By clicking on layer while pressing down the Ctrl key, you can select an opaque area of the layer as a selection.
If you click while pressing down both Ctrl and Shift keys, you can add the new selection to the existing one.
If you check on "Do not Refer/Rasterlize (Use as Draft)," the layer will not be available for the Fill and Auto Selection tools.
This function is useful when you create a draft layer.
There are 4 types of layer.
1 bit/pixel layer that can only recognize whether a pixel exists or not.
It is useful when you edit simple line drawings without AntiAliasing.
Comparing to 32 bpp layer, it can take tremendously small data size.
You can set up Layer Color (*see below).
8 bit/pixel layer that can express 256 levels of opacity (transparency).
It is useful when you edit the Grayscale data or create a draft data.
Comparing to 32bpp layer, it can take tremendously small data size.
You can set up Layer Color (*see below).
32 bit/pixel layer that can express ARGB (Alpha/Red/Green/Blue) and 8 bit per each color.
It is useful when you edit color data or image with alpha channel.
MangaLabo lets you use the vector layer that does not drop the image quality after multiple editing.
Currently, rectangle/polygon/ellipse/text/frame/image are available to be drawn on a vector layer.
As for the further detail, please refer to "About Vector Layer" and "Object Window."
Layer Mode is a type of effect applying to a layer.
There are 4 types; Normal, Multiple, Adding, and Reverse.
You can find these options in the "Mode" pop down menu of Layer window.
This is a standard mode.
If you multiply colors, it will make a darker color.
It will give you the luminescence effect that will be added to the image colors.
Darker color produces stronger reverse. It gives the strongest effect to black, but it does not apply to white.
It indicates the opacity level of layer.
You can find the opacity adjuster under "Mode" of Layer window.
"0" is completely transparent. Closer to "255" makes more opaque.
Only with 32 bpp layer, you can protect the opacity while editing.
This is useful when you want to edit only the image area (exlucing transparent area).
Below is samples; first image is without alpha protection, and second image is with alpha protection:
If you check the "Lock" option in Layer window, you will not be able to edit the layer.
It is useful when you do not want to touch the layer after finished editing the layer.
Only with 8 bpp layer, you can show the layer as Half Tone condition.
Half Tone is to show the multiple levels of data (e.g. 8 bpp layer has 256 levels) as black-and-white dots.
You can create the Japanese cartoon-like tone effects.
Number of Half Tone lines will be determined per an inch(L), thus please carefully consider the image resolution setting.
1 bpp and 8 bpp layers can be shown in a different color other than black.
For example, you can create a draft layer with 8 bpp Grayscale and set its color as red or blue etc.. Thus you can differentiate which layer is the draft one.
Also, the layer including main lines can be set in a different layer color. It will decrease the mistakes tremendously.
When you rasterize the layer, you can check "Ignore Layer Color" before rastering.
Please refer to "About rasterizing."
Add 1 bpp Monochrome layer.
Add 8 bpp Grayscale layer.
Add 32 bpp Color layer.
Add Vector layer.
Duplicate an active layer. (A new layer will be created.)
Rasterize a Vector layer as 32 bpp.
Apply the under layer's opacity level to the current layer temporary.
By using the current layer, make the under layer transparent where the current layer overlaps.
By using the current layer, make the under layer transparent where the current layer does not overlap.
Open the dialog box that you can set up the layer name or opacity.
Delete the active layer.
Merge the active layer with under layer. (These layers have to be a same type.)
Zoom in and out the layer's visible range. (The image size is not changed.)
Rotate/flip the layer vertically. (The image is not changed.)
Rotate/flip the layer horizontally. (The image is not changed.)
Expand the opaque pixel area. (1, 8bpp layer only)
Shrink the opaque pixel area. (1, 8bpp layer only)
Equalize the opacity level in the opaque area. (8bpp layer only)
Set the foreground color as the layer color. (1, 8bpp layer only)
Set the layer color as the foreground color. (1, 8bpp layer only)
Convert a 8 or 32bpp layer to 1bpp layer (refer to density/brightness levels.). In case of the 8bpp layer, it uses Halftone at conversion.
Convert a 1 or 32bpp layer to 8bpp layer (refer to density/brightness levels.).
Convert a 1 or 8bpp layer to 32bpp layer (refer to density/brightness levels.).
Apply the Halftone information of 8bpp layer in order to make the image with 2-level tones type.
Make 32bpp layer opaque. Alpha value becomes 255.
Convert the brightness info to opacity info. It is useful when you convert the scanned image to line drawing data.
When 1bpp, 8bpp, or 32bpp layer is active, Layer Information window will appear.
When 8bpp or 32bpp layer is active, histogram will appear.
You can edit levels by double-clicking on the histogram.
Different from 1,8,32bpp bitmap layers, Vector Layer holds vector data instead of pixel.
Vector data is the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s) to represent images in computer graphics.
For example, a rectangle shape has vertices at top-left, top-right, bottom-left, and bottom-right. Then you can select a color to fill in the shape.
When you do the same thing with a bitmap Layer, on the other hand, many small pixels fill in the selected area.
Therefore, the Vector Layer cannot be edited per a pixel level, same as the bitmap layer (1,8,32bpp).
Draw a rectangular object.
Draw an elliptical object.
Draw a polygonal object.
Draw a frame object.
Draw a line object.
Create an editable text.
Import an image from a file or clipborad. You can specify dpi and zoom level of the image. You cannot edit the image.
Draw draft lines.
Create a 3D space to help drawing a perspective.
You can use multiple Vector objects in Vector layer.
Positioned objects (such as rectangle, ellipse, text, etc) are appeared in Object Window.
Same as Layer window, you can set up the property by double-clicking.
Left circle indicates the object visibility. You can switch the ON/OFF visibility status by clicking.
Clicking while pressing down the Shift key, you can invert the visibility status between the object and others.
Display speed of Vector layer gets slower by adding more and more objects. We recommend you to use the Vector layer as a draft purpose.
Different from the Layer window, you can select multiple objects.
Clicking while pressing down the Shift key, you can select multiple objects from the selected one to next clicked one.
Draw a rectangular object that can be modified with four corners and four sides. By specifying the corner roundness, you can create a rounded corner rectangle.
Draw an elliptical object that can be modified with four corners and four sides.
Draw a polygonal object that has multiple vertices. You can rotate. By changing the roundess ratio, you can make a waggly object.
Draw a frame object that has multiple vertices. You can rotate.
Draw a rectangular frame object that can be modified with four corners and four sides. It is useful for a comic framework. You can divide the frame by right-clicking on the frame.It is convenient to add a new framework.
Draw a line object that has multiple vertices. You can rotate and deform the line.
Draw a editable text object.
Select a font. (Font,size, etc. cannot be changed partially)
Specify the font size.
Specify the size/gap/specing of text. (pt/pixel)
By checking this option, make the edge cleaner.
If you choose the vertical writing font, it will be automatically checked.
Add an outline.
Apply each option.
Specify the gap distance between texts.(pt/pixel)
Specify the spacing between rows.(pt/pixel)
Specify the color of text.
Specify the begining of each row.
Specify the margin color.
Specify the width of margin by pixel unit.
Image Object lets you edit the object's position and size.
Draw a draft line at editing a comic. Guide line does not show up at rasterizing or printing.
Set up the standard setting.
An inner frame of comic (guide line).
An outer frame of comic (guide line). This indicates the printing size.
An extra space in order to fill colors to the edge of printing size.
Set up the two-page spread comic setting.
3D Perspective lets you create 3D space. This is a guide line to draw a 3D object, therefore it does not show up at rasterizing or printing.
Add a cubic shape. You can specify the width/height/depth in centimeters by using XYZ.
Add a plane. You can specify the width/depth in centerimeters by using XZ.
Add a roof shape. You can specify the width/height/depth in centimeters by using XYZ.
Add a staircase object. You can specify the number of steps.
Add Obj or Mqo formats object. Snaps become a bounding box （cubes surrounding object).
Place a bottom of object on the ground.
Set the front of object always facing to the front side.
Save the current camera position. Once you determine the angle, we recommend you to save the view point.
Set up the standard camera.
Draw focus to the active object.
Initialize a view point of camera.
Set up not to show the back side of object.
Drop shadow on the ground. This option slows the processing. If you have a complicated object, you can make processing faster by removing this option.
Overlap canvases to check matching of the main drawing and its background.
Add a rectangular object after specifying its size and location.
Add an elliptical object after specifying its size and location.
Add a polygonal object by using parameter.
Add a text object. Text dialogue box will appear.
Add an image object. File selection dialogue box will appear.
Duplicate an object.
Move the selected object as the specified distance/direction.
Zoom in/out the selected object at the specified zoom value.
Zoom in/out the selected object with keeping the current position at the specified zoom value.
This option will be available only with a convertible object.
Import the object.
Export the object as an exclusive file format.
Delete the selected object.
Set up the object property.
Project window lets you manage multiple pages, output/print out multiple pages at once, insert page numbers, etc..
When you open the project, the project management tab is added to Layer window.
Set up the project.
Output all the pages organized under the project (PSD,PNG,printer).
Set up the page numbering. You can select font, position, etc..
Open the folder where project file is saved.
Close the project management.
Create the selected page.
Set up the current page as two-page spread. The next page becomes void.
Adjust the page numbering. If you do not need to adjust it, the project setting will be reflected.
Disable the page numbering.
Add a new page.
Delete a page. (Number of pages get decreased.)
Clear a page setting. (Page number remains same.)
Snap setting enables you to draw a object/selection to the grid and/or ruler.
Also, you can use the radial or parallel snap processing, which is useful for comic expression.
When you connect a line between start and center points, you can do so with the right side "" button.
You can manage the Snap setting by right-clicking in document window.
It is convenient to switch the brush snap setting by hitting "1" to "6" shortcut keys.
Turn the Snap off.
Set up the specific angle to draw a line. You can set up an angle with "" button. (You can set up every 15 degrees by pressing down the Ctrl key and dragging.)
Set up the vertical/horizontal snap.
Set up the snap to 3D perspective object. You can set up the active object with "" button.
Set up the snap to radial from the specified point. You can select the center point with "" button.
Set up the snap to circle from the specified center point. You can select the center point with "" button.
Set up the snap to curve. You can determine the start to end points with "" button.
Turn the Snap off.
Set up the snap to grid (cm/pixel).
Set up the snap to ruler (cm).
Set up the snap to ruler (mm).
Available brushes are shown in Brush window. Available pen types in MangaLabo are the below six types.
You can set up the brush by double-clicking the brush image or from the [Brush]->[Property] menu.
You can switch the brush order by right-dragging of brush image.
You can switch the previous or next brush with "[" or "]" key.
Taking in the surrounding colors (Light Blue Lable)
Foreground color becomes an edge, and background color becomes an inside fill. (Green Lable)
This is an eraser. (White Lable)
This is a round brush. (Brown Lable)
This is a blurry brush. (8, 32bpp layers)(pink label)
This is a custom-made brush. (Red Label)
Create a new brush. You can set up from the new brush dialogue box.
Duplicate the selected brush. (create a new brush.)
Delete the selected brush.
Set up the selected brush. (Setting dialogue box will appear.)
Brush Contro; Window lets you edit the brush information.
If you do not save the edited brush setting, the edited information will be reset to default at restarting the program.
When you change the brush size, it is convenient to use the following shortcut. [Ctrl+Alt+dragging]
If the brush size is modified from the default setting, "*" mark will appear at the upper-left of preview.
You can reset the setting to default in the preview(a).
Pattern window appears when you select one of the selection tools. You can apply the specified pattern repeatedly within the selected area.
You can add a file from the menu or by dragging&dropping the file. You can use PNG,JPEG,PSD, etc. formats.
You can keep the several patterns in the box on right side.
"Paste Pattern" dialogue box will appear by clicking on the pattern preview or thumbnail.
You can specify the applying position by dragging up-down-left-right in the left preview.
Specify the opacity level.
Apply the pattern with modified hue.
Apply the enlarged pattern.
Apply the pattern with specified angle.
Reset the setting.
If you uncheck this option, you can preview the pattern outside the selected area as well.